Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership.
Special Notes:This unit is capable of distracting opponents, allowing friendly units to trespass their Zones of Control and move unhindered around them. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Advances from: | Wesfolk Outcast |
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Advances to: | Wesfolk Leader |
Cost: | 36 |
HP: | 46 |
Movement: | 7 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | Wesfolk Lady |
Abilities: | leadership, distract |
staff impact | 8 - 2 melee | ||
sling impact | 6 - 3 ranged |
Resistances: | |
---|---|
blade | -30% |
pierce | -20% |
impact | -20% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 70% |
Cancelar | 2 | 50% |
Cave Wall | 99 | 50% |
Chasm | 99 | 20% |
Continental | 2 | 40% |
Deep Water | 99 | 30% |
Forest | 2 | 70% |
Hills | 2 | 70% |
Ilha | 1 | 60% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 70% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
não | 2 | 40% |